This is harder article to write than the infantry one as it’s one case where I think using points only rather than a scenario can really break down. A MBT might be able to easily splat a possible enemy position but if it’s got civilians nearby than it’s unable to act effectively. After all, when you roll “passenger compartment takes lethality check” it doesn’t matter if you’re a militiaman or an elite SF operator.įinally, the bigger vehicles often suffer in places where constricting ROEs are used. They can’t spread out to avoid frag weapons and (if enclosed) are less effective at helping out with their own weapons. With limited routes, its hard to avoid enemy attacks while the varying elevations give bonuses to troops shooting down into the vehicles.Īnother limiting factor is that troops cooped up in a vehicle are not able to act as efficiently as they can on foot. Combined with IEDs, this makes approaching urban areas a massive danger. The RPG-7, the darling of every bad guy, can’t crack a MBT but is easily capable of damaging and destroying medium and light vehicles. In WW2 there were limited number of AT weapons available but the advent of anti-tank rocket launchers and HEAT warheads has meant that every infantry fireteam can carry a light anti-tank weapon, often alongside its normal loadout. The problem is that vehicles, while certainly powerful, are also incredibly vulnerable on the modern battlefield. Depending on the situation, adding a vehicle to your force will give you a massive bonus on less well equipped opponents. As a national force, you’ll have access to the widest range of vehicles, covering everything from motorcycles and quad bikes up to main battle tanks. Everyone likes rolling out the big guns, using overwhelming firepower to destroy enemy positions while rolling through small arms shots like it was nothing. ![]() Vehicles are one of those things that players love to get their hands on. As in part 1, this article is designed primarily for Spectre Operations but many of the tactics are valid in all modern skirmish games. In this post, we’ll look at how vehicles can be added to regular forces in order to augment their capabilities and provide new tactics. In the last post we took a look at the basics of building a force through role specific teams.
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